#Battlefield codename eagle mod
Gustavsson: Maybe Stefan knows, but if you do a mod tool nowadays I think it has to be pretty thorough since everything is so complex. Gustavsson: And I remember a Pirates versus zombies mod and a Formula 1 mod. Gustavsson: …And put a tilt rotor on the B-17 bomber!
#Battlefield codename eagle mods
Walterstad: I remember this dude making the craziest mods for 1942. Walterstad: I’d like to give people back the possibility to modify Battlefield in the future. Luckily, these Battlefield vets are right there with you and hope to see mod tools supported in the future as well. A number of fans were disappointed to learn that Battlefield 3 would not support mod tools and felt that it would hinder the lifespan of the game. Perhaps even more sorely missed is the ability to work with mod tools in the Battlefield series. There is so much left to do.” Dal shares the same desire, stating, “yeah. It would be great to return to the Second World War. While many Battlefield fans enjoy the modern setting of current Battlefield titles like Battlefield: Bad Company 2 and Battlefield 3, the World War Two setting holds a place dear to many hearts and can be sorely missed at times. Walterstad, sound designer on Battlefield 1942 and involved in most Battlefield titles since, shares his idea: “I’d love to see a remake of the big and beautiful El Alamein map.” Dal agrees, “yeah, that was a real favorite of mine,” while Vukanovic recalls, “It was so much fun just flying around on it, doing nothing. On Operation Métro, for example, 64 players gets pretty hairy.” Sometimes 64 players doesn’t necessarily mean a better experience. A lot of people still feel that 40 or so players is the optimal number where it plays the best. “Personally, I have this fantasy about Battlefield having even larger environments where everything is seamless,” proclaims Dal, Co-founder of Refraction Games, creators of Codename Eagle, and programmer on all Battlefield games since. Vukanovic, who took up various artistic positions working on a number of past and current titles, including Codename Eagle and Battlefield 3, answered, “that’s like ten years from now, maybe.” Providing his input, Gustavsson, current creative director on the Battlefield franchise, mentions, “one interesting thing is we’ve talked about player counts over the years. While past achievements and experiences were the primary topics of discussion amongst these Battlefield veterans – of which was transcribed thanks to the official Battlefield blog – there was a point where heads turned toward the future.
#Battlefield codename eagle series
The purchase of DICE by Electronic Arts in 2006 allowed for the creation of the Frostbite engine, which introduced destruction to the series, as well as better graphics, sounds, and realism.Ever wonder what the Founders of the Battlefield franchise want for the future of Battlefield? Taking into account the current trends the series has been adopting, you might find some of the answers surprising.Ĭelebrating their 10th anniversary, Battlefield founders Mats Dal, Lars Gustavsson, Magnus Walterstad and Stefan Vukanovic sit down for dinner not too far away from the DICE headquarters in Stockholm, Sweden and reflect back on the years and events that brought them to where they are now. The engine allowed DICE to build expansive maps, and provide greater emphasis on vehicle warfare, a feature that has defined the series. Refraction's acquisition enabled the use of the Refractor engine, which was later improved and labeled Refractor 2.
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Development for the first installment in the series, Battlefield 1942, started shortly after DICE's acquisition of Refraction Games in 2000, the developer behind Codename Eagle which is largely considered to be the precursor to the series.